


In addition to displaying the player’s position on the map, it can also display the positions of friendly forces and visible enemies in high difficulty There is almost no UI, and the map is just a map.

The game in low difficulty will display the crosshair and magazine capacity. Escape from TarkovĪrma 3 is two games in simple difficulty and high difficulty. In my opinion, Escape from Tarkov is hard, not “hard core”, but “hard shell”. The entry barrier cannot be set too high, and with the only goal of the game being evacuated, a whole point of work is needed outside of the battle to attract players and keep the game alive. If you look at the videos on Youtube and Twitch, the parkour-like pace and the chic marksmanship of jumping from side to side when shooting is actually not that much of a competitive FPS The difference is that Escape from Tarkov is still an online game. But when it comes to “real”, there is still a bit of a distance. “Hardcore”, its complexity kills many fast food FPS games in seconds. For example, the functionality of firearms, armor, bullet penetration, medical treatment, body metabolism, etc. I have to say that the game Escape from Tarkov has made many details that are not available in FPS games. The Arma 3 player’s identity is a soldier of a country, and all weapons and equipment are paid by the country, and the combat mission is its core. Escape from Tarkov is mainly for playing mercenaries, and there is RPG Therefore, the official design has focused on personal firearms and equipment and even survival, giving great freedom, and it is also one of the highlights of this game.

I think the two games are different, or the focus of the two games is different. Reality means how similar the content reflected in the game is to reality. Arma 3 is a military simulation game, gunfight is only part of it. The core of Escape from Tarkovis still an online game, FPS is the whole of this game.
